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Close, but not quite

Sometimes, one can learn the most interesting things when something doesn’t quite work.  Last weekend, during a D&D session, I was reminded of this. First, a little background: Approximately a...

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Character-driven storytelling with Primetime Adventures

Some time ago, because I am a very bad girl, I picked up a copy of the .pdf of the roleplaying game Primetime Adventures.  Today, I finally got around to reading it. The Elevator Pitch Primetime...

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